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| blog:pc98_devtools [2020/08/14 11:45] – [Troubleshooting on Real Hardware] john | blog:pc98_devtools [2020/08/22 09:34] (current) – [Makefiles & Compiling] john | ||
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| * https:// | * https:// | ||
| * https:// | * https:// | ||
| + | * http:// | ||
| + | * https:// | ||
| ==== Graphics Hardware Differences ==== | ==== Graphics Hardware Differences ==== | ||
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| You also need to distribute with your application the DJGPP go32-v2.exe DOS extender, and a DPMI server, of which for the PC-9821 there are relatively few. Apart from the fact that [[https:// | You also need to distribute with your application the DJGPP go32-v2.exe DOS extender, and a DPMI server, of which for the PC-9821 there are relatively few. Apart from the fact that [[https:// | ||
| - | * {{ :blog:pc98_dpmi_extender.zip |go32-v2.exe & dpmi32.exe}} | + | * < |
| + | * {{ :blog:go32_dpmi.zip|go32-v2.exe & MS-DOS 6.22 dpmi.exe}} | ||
| You can of course optimise for // | You can of course optimise for // | ||
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| ===== Troubleshooting on Real Hardware ====== | ===== Troubleshooting on Real Hardware ====== | ||
| - | First of all, **DPMI32.exe** (from the PC-98 DOS 5.00 disks) and **go32-v2.exe** (which we built from the patched sources, above) work on real PC-9821 hardware, just as they do within the NekoProject II Kai emulator, as long as you have a VCPI service running (either EMM386, VEMM486 or similar), the result is the same. | + | First of all, <del>**DPMI32.exe** (from the PC-98 DOS 5.00 disks)</ |
| So boot with typical memory managers in place: | So boot with typical memory managers in place: | ||
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| Argh!!!! //What is going on?// | Argh!!!! //What is going on?// | ||
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| + | Disaster, as I've now found that the same stuff works fine within the emulator: | ||
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| + | {{: | ||
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| + | ==== The Real Problem Is... ==== | ||
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| + | So, I figured out that there' | ||
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| + | {{: | ||
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| + | The upside is that nothing else needs changing, just the single **make.exe** binary. | ||
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| + | Here's an updated version of the GCC + DJGPP development environment, | ||
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| + | * {{ : | ||
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| + | Note that this version also includes renamed libreadline.a (libread.a), | ||
| + | |||
| + | ===== Next Steps ===== | ||
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| + | Go forth, create code for another obsolete computer platform, and be merry! | ||
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| + | Or, alternatively, | ||