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blog:ps1_psio_using [2020/06/16 19:39] – john | blog:ps1_psio_using [2020/06/16 20:22] (current) – john | ||
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===== Updating PSIO ===== | ===== Updating PSIO ===== | ||
- | * Menu system | + | You need to log in to https:// |
- | * ARM CPU - Firmware | + | |
- | * FPGA - Firmware | + | - The email address you ordered the PSIO from |
+ | - Your PSIO order number, as sent in your order/ | ||
+ | - Your PSIO cartridge serial number, printed on the reverse of the PSIO itself | ||
+ | |||
+ | Downloads are restricted to users with the above information only. | ||
+ | |||
+ | Quick rundown of what bits and pieces get updated on the PSIO | ||
+ | |||
+ | * Menu system | ||
+ | * This is the code run by the Playstation which shows you the game menu, browses folders, allows setting changes etc. | ||
+ | * This runs from a file named `MENU.SYS` in root of SD card | ||
+ | * When upgrading the menu, the file is replaced and it **stays on SD card!** | ||
+ | |||
+ | * ARM Microcontroller | ||
+ | * The code for the ARM microcontroller is named `FIRMWARE.AFW` | ||
+ | * During upgrades it is placed | ||
+ | * The upgrade tool detects the firmware and prompts the user to remove it from the SD card when it is no longer needed | ||
+ | |||
+ | * FPGA Chip | ||
+ | * The code for the FPGA chip is named `UPDATE.FPG` | ||
+ | * During upgrades it is placed | ||
+ | * You are prompted to remove the file after it has been flashed | ||
+ | |||
+ | ---- | ||
===== Using PSIO ===== | ===== Using PSIO ===== | ||
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{{: | {{: | ||
- | === Restrictions === | + | ==== Restrictions |
Games need to confirm to the following: | Games need to confirm to the following: | ||
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* One game/title per folder | * One game/title per folder | ||
* Folder names limited to 64 characters | * Folder names limited to 64 characters | ||
- | * Games which have more than one .bin file need to either have a cu2 file, or be combined into a single .bin | + | |
+ | * Only .IMG, .ISO and .BIN image formats are supported | ||
+ | * Games which have CDDA audio need to have a **cu2** file to hear the audio | ||
+ | | ||
{{: | {{: | ||
+ | |||
+ | |||
+ | ==== CDDA Audio Games ==== | ||
+ | |||
+ | TO-DO, how to convert/ | ||
+ | |||
+ | ==== Multi-Bin Games ==== | ||
+ | |||
+ | TO-DO, how to combine to single .bin file. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Multi-Disc Games ==== | ||
+ | |||
+ | Things like Final Fantasy, etc. | ||
+ | |||
+ | Instructions from the PSIO manual: | ||
+ | |||
+ | > PSIO has the option to support Multi-Disc titles. To enable and use Multi-Disc images, you must create | ||
+ | > a file in your game directory called “MULTIDISC.LST” (not case sensitive). | ||
+ | > IE: “exoddus 1.BIN”, “exoddus 2.BIN” and “MULTIDISC.LST”. | ||
+ | > EG: | ||
+ | > | ||
+ | > SD: | ||
+ | > SD: | ||
+ | > SD: | ||
+ | > | ||
+ | > The “MULTIDISC.LST” file must then contain your game images. Each image is defined on a new line. | ||
+ | |||
+ | I assume that holds true for .ISO and .IMG files too. | ||
===== Example Game ===== | ===== Example Game ===== | ||
+ | |||
+ | Loading the English patched version of [[https:// | ||
{{: | {{: | ||
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