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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| blog:ps1_psio_using [2020/06/16 18:48] – [Example Game] john | blog:ps1_psio_using [2020/06/16 19:22] (current) – john | ||
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| * During upgrades it is placed in the root of the SD card | * During upgrades it is placed in the root of the SD card | ||
| * You are prompted to remove the file after it has been flashed | * You are prompted to remove the file after it has been flashed | ||
| + | |||
| + | ---- | ||
| ===== Using PSIO ===== | ===== Using PSIO ===== | ||
| Line 34: | Line 36: | ||
| {{: | {{: | ||
| - | === Restrictions === | + | ==== Restrictions  | 
| Games need to confirm to the following: | Games need to confirm to the following: | ||
| Line 40: | Line 42: | ||
| * One game/title per folder | * One game/title per folder | ||
| * Folder names limited to 64 characters | * Folder names limited to 64 characters | ||
| - | * Games which have more than one .bin file need to either have a cu2 file, or be combined into a single .bin | + |    | 
| + | * Only .IMG, .ISO and .BIN image formats are supported | ||
| + | * Games which have CDDA audio need to have a **cu2** file to hear the audio | ||
| + |    | ||
| {{: | {{: | ||
| + | |||
| + | |||
| + | ==== CDDA Audio Games ==== | ||
| + | |||
| + | TO-DO, how to convert/ | ||
| + | |||
| + | ==== Multi-Bin Games ==== | ||
| + | |||
| + | TO-DO, how to combine to single .bin file. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Multi-Disc Games ==== | ||
| + | |||
| + | Things like Final Fantasy, etc. | ||
| + | |||
| + | Instructions from the PSIO manual: | ||
| + | |||
| + | > PSIO has the option to support Multi-Disc titles. To enable and use Multi-Disc images, you must create | ||
| + | > a file in your game directory called “MULTIDISC.LST” (not case sensitive). | ||
| + | > IE: “exoddus 1.BIN”, “exoddus 2.BIN” and “MULTIDISC.LST”. | ||
| + | > EG: | ||
| + | > | ||
| + | >  SD: | ||
| + | >  SD: | ||
| + | >  SD: | ||
| + | > | ||
| + | > The “MULTIDISC.LST” file must then contain your game images. Each image is defined on a new line. | ||
| + | |||
| + | I assume that holds true for .ISO and .IMG files too. | ||
| ===== Example Game ===== | ===== Example Game ===== | ||