Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
blog:ps1_psio_using [2020/06/16 19:48] – [Example Game] john | blog:ps1_psio_using [2020/06/16 20:22] (current) – john | ||
---|---|---|---|
Line 27: | Line 27: | ||
* During upgrades it is placed in the root of the SD card | * During upgrades it is placed in the root of the SD card | ||
* You are prompted to remove the file after it has been flashed | * You are prompted to remove the file after it has been flashed | ||
+ | |||
+ | ---- | ||
===== Using PSIO ===== | ===== Using PSIO ===== | ||
Line 34: | Line 36: | ||
{{: | {{: | ||
- | === Restrictions === | + | ==== Restrictions |
Games need to confirm to the following: | Games need to confirm to the following: | ||
Line 40: | Line 42: | ||
* One game/title per folder | * One game/title per folder | ||
* Folder names limited to 64 characters | * Folder names limited to 64 characters | ||
- | * Games which have more than one .bin file need to either have a cu2 file, or be combined into a single .bin | + | |
+ | * Only .IMG, .ISO and .BIN image formats are supported | ||
+ | * Games which have CDDA audio need to have a **cu2** file to hear the audio | ||
+ | | ||
{{: | {{: | ||
+ | |||
+ | |||
+ | ==== CDDA Audio Games ==== | ||
+ | |||
+ | TO-DO, how to convert/ | ||
+ | |||
+ | ==== Multi-Bin Games ==== | ||
+ | |||
+ | TO-DO, how to combine to single .bin file. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Multi-Disc Games ==== | ||
+ | |||
+ | Things like Final Fantasy, etc. | ||
+ | |||
+ | Instructions from the PSIO manual: | ||
+ | |||
+ | > PSIO has the option to support Multi-Disc titles. To enable and use Multi-Disc images, you must create | ||
+ | > a file in your game directory called “MULTIDISC.LST” (not case sensitive). | ||
+ | > IE: “exoddus 1.BIN”, “exoddus 2.BIN” and “MULTIDISC.LST”. | ||
+ | > EG: | ||
+ | > | ||
+ | > SD: | ||
+ | > SD: | ||
+ | > SD: | ||
+ | > | ||
+ | > The “MULTIDISC.LST” file must then contain your game images. Each image is defined on a new line. | ||
+ | |||
+ | I assume that holds true for .ISO and .IMG files too. | ||
===== Example Game ===== | ===== Example Game ===== |