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blog:video_captures_dc_pier_solar [2021/04/11 17:21] – [Video Captures] john | blog:video_captures_dc_pier_solar [2021/04/12 13:39] (current) – [[Dreamcast] Pier Solar] john | ||
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* Dreamcast | * Dreamcast | ||
* 2015 | * 2015 | ||
+ | * Traditional J-RPG | ||
[[https:// | [[https:// | ||
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**Visuals** | **Visuals** | ||
- | The graphics are a mixture of styles; clearly most of the sprites have the most resemblance to their original 16bit versions on the Megadrive, but the backgrounds are much higher resolution and colour depth. The character portraits in dialogue boxes are higher resolution than the Megadrive and are also in a hand-drawn style, much like the animated sequences. It sounds as if the various styles would clash, but it meshes together nicely; especially the 16bit sprints | + | The graphics are a mixture of styles; clearly most of the sprites have the most resemblance to their original 16bit versions on the Megadrive, but the backgrounds are much higher resolution and colour depth. The character portraits in dialogue boxes are higher resolution than the Megadrive and are also in a hand-drawn style, much like the animated sequences. It sounds as if the various styles would clash, but it meshes together nicely; especially the 16bit sprites |
**Audio** | **Audio** | ||
- | The HD remake has high quality background music playing for most sections of the game, but you can also revert to the Megadrive style FM music at any time if you wish. The //battle success// | + | The HD remake has high quality background music playing for most sections of the game, but you can also revert to the Megadrive style FM music at any time if you wish. Some //status// type music (e.g. //" |
**Gameplay** | **Gameplay** | ||
- | It's typical top-down JRPG-fare; limited save points (ARRGH!!! There' | + | It's typical top-down JRPG-fare; limited save points (ARRGH!!! There' |
Combat has a relatively small range of options - but all of the ones you would expect; attack, magic, defend, use items. But, there is an additional option where you can opt to //charge up// instead of attacking or defending, leaving you more at risk, but with bonuses to attack and defence in the subsequent round(s). | Combat has a relatively small range of options - but all of the ones you would expect; attack, magic, defend, use items. But, there is an additional option where you can opt to //charge up// instead of attacking or defending, leaving you more at risk, but with bonuses to attack and defence in the subsequent round(s). | ||
+ | |||
+ | Player characters get to equip armour (which provides defence boosts), a weapon (which may or may not have status effects on hit) and one accessory which can have effects ranging from negating certain types of damage to providing free counter-attacks whilst defending. All standard RPG fare. Some weapons and armour can only be equipped by certain characters. | ||
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+ | In addition, not all weapon types can hit all enemies; flying enemies cannot be hit by a sword, for example - so it's handy that the second of your player characters is a ranged weapon/ | ||
==== Video Captures ==== | ==== Video Captures ==== | ||
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{{youtube> | {{youtube> | ||
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+ | Battling the first encountered boss, during the Cave section: | ||
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+ | {{youtube> |