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blog:video_captures_dc_under_defeat [2021/04/09 10:06] – john | blog:video_captures_dc_under_defeat [2021/04/09 15:36] (current) – john | ||
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- | Level 1 | + | * Under Defeat |
+ | * Dreamcast | ||
+ | * 2006 | ||
+ | * Top down vertical shooter | ||
- | {{youtube> | + | Under Defeat was one of the very last commercial releases for the Dreamcast - made well after the machine had officially been discontinued. I bought my copy from Play-Asia as soon as it came in to stock back in late 2006. It's now quite sought after. There were two versions of the release; [[https:// |
+ | |||
+ | ==== Overview ==== | ||
+ | |||
+ | **Visuals** | ||
+ | |||
+ | The game has multiple video modes available, including a rotated //tate// mode. The normal display modes have a vertically letterboxed playfield with artwork either side. In //tate// mode these are replaced with a full-frame display. | ||
+ | |||
+ | The visuals are really nice and extremely clear in 480p mode although on the small side when not in //tate// mode. | ||
+ | |||
+ | **Audio** | ||
+ | |||
+ | Sound effects are good, although there is the usual problem of distortion when there are a lot of explosions going on - the usual problem of most Dreamcast games using samples that are overly amplified. | ||
+ | |||
+ | **Gameplay** | ||
+ | |||
+ | A fairly unique // | ||
+ | |||
+ | Whilst //Under Defeat// is not a bullet-hell game as such, it's still fairly tricky to navigate some of the boss patterns and some of the larger enemies. | ||
+ | |||
+ | The game tries to punish you for the normal shooter technique of constantly hitting the fire button. You gain power-ups and special attacks from certain enemies as is common in the genre, but these can only be deployed once you //stop// firing and allow a small charge meter to build up, the next time you press the fire button the special attack launches - it could be a drone with an extra vulcan gun, a smart missile or a highly destructive bomb. But you need to balance your attacks //and// your specials with when you hit the fire button (you might let the meter charge in anticipation of the next sub-boss appearing, but then have to deal with a swarm of one-hit enemies as well... do you dodge those enemies so that you have your special shot ready for the boss, or do you waste it by taking out that swarm?). | ||
+ | |||
+ | ==== Video Clips ==== | ||
+ | |||
+ | Intro | ||
+ | |||
+ | {{youtube> | ||
+ | |||
+ | Stage 1-1, 1-2, 1-3 | ||
+ | |||
+ | {{youtube> |