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blog:video_captures_dc_under_defeat [2021/04/09 14:54] – john | blog:video_captures_dc_under_defeat [2021/04/09 15:36] (current) – john | ||
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Under Defeat was one of the very last commercial releases for the Dreamcast - made well after the machine had officially been discontinued. I bought my copy from Play-Asia as soon as it came in to stock back in late 2006. It's now quite sought after. There were two versions of the release; [[https:// | Under Defeat was one of the very last commercial releases for the Dreamcast - made well after the machine had officially been discontinued. I bought my copy from Play-Asia as soon as it came in to stock back in late 2006. It's now quite sought after. There were two versions of the release; [[https:// | ||
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+ | ==== Overview ==== | ||
**Visuals** | **Visuals** | ||
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The game tries to punish you for the normal shooter technique of constantly hitting the fire button. You gain power-ups and special attacks from certain enemies as is common in the genre, but these can only be deployed once you //stop// firing and allow a small charge meter to build up, the next time you press the fire button the special attack launches - it could be a drone with an extra vulcan gun, a smart missile or a highly destructive bomb. But you need to balance your attacks //and// your specials with when you hit the fire button (you might let the meter charge in anticipation of the next sub-boss appearing, but then have to deal with a swarm of one-hit enemies as well... do you dodge those enemies so that you have your special shot ready for the boss, or do you waste it by taking out that swarm?). | The game tries to punish you for the normal shooter technique of constantly hitting the fire button. You gain power-ups and special attacks from certain enemies as is common in the genre, but these can only be deployed once you //stop// firing and allow a small charge meter to build up, the next time you press the fire button the special attack launches - it could be a drone with an extra vulcan gun, a smart missile or a highly destructive bomb. But you need to balance your attacks //and// your specials with when you hit the fire button (you might let the meter charge in anticipation of the next sub-boss appearing, but then have to deal with a swarm of one-hit enemies as well... do you dodge those enemies so that you have your special shot ready for the boss, or do you waste it by taking out that swarm?). | ||
- | **Footage** | + | ==== Video Clips ==== |
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+ | Intro | ||
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+ | {{youtube> | ||
Stage 1-1, 1-2, 1-3 | Stage 1-1, 1-2, 1-3 | ||
- | {{youtube> | + | {{youtube> |