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On the few tables I tested (Halloween, Creature from the Black Lagoon, Attack from Mars), the render performance is consistently 100fps and latency is between 2 - 5ms (appears more dependent on the table, rather than what is going on in-game).
This is at 100Hz, 1920×1080 with no options tweaked in VPinballx.ini.
Whilst the Linux performance of the HP machine was quite acceptable, it was another story entirely in Windows. Performance was very erratic and jerky - running between 200% actual framerate and anywhere down to 15-20fps, for the same tables, on the same hardware. Completely unplayable.
As a result I had to shelve the idea of the HP machine.
Testing this alternative hardware in Windows shows that it does not suffer from the frame dips that the HP thinclient does.