blog:ps1_psio_using

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blog:ps1_psio_using [2020/06/16 19:35] – [Using PSIO] johnblog:ps1_psio_using [2020/06/16 20:22] (current) john
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 ===== Updating PSIO ===== ===== Updating PSIO =====
  
-   * Menu system - File named `MENU.SYS` in root of SD card; **file stays on SD card!** +You need to log in to https://ps-io.com/downloads/ with the following details: 
-   * ARM CPU - Firmware named `FIRMWARE.AFW` in root of SD card; removed during install + 
-   * FPGA - Firmware named `UPDATE.FPG` in root of SD card; removed during install+  - The email address you ordered the PSIO from 
 +  - Your PSIO order number, as sent in your order/invoice confirmation 
 +  - Your PSIO cartridge serial number, printed on the reverse of the PSIO itself 
 + 
 +Downloads are restricted to users with the above information only. 
 + 
 +Quick rundown of what bits and pieces get updated on the PSIO 
 + 
 +   * Menu system  
 +     * This is the code run by the Playstation which shows you the game menu, browses folders, allows setting changes etc. 
 +     * This runs from a file named `MENU.SYS` in root of SD card 
 +     When upgrading the menu, the file is replaced and it **stays on SD card!** 
 + 
 +   * ARM Microcontroller 
 +     * The code for the ARM microcontroller is named `FIRMWARE.AFW` 
 +     * During upgrades it is placed in the root of the SD card 
 +     * The upgrade tool detects the firmware and prompts the user to remove it from the SD card when it is no longer needed 
 + 
 +   * FPGA Chip 
 +     * The code for the FPGA chip is named `UPDATE.FPG` 
 +     * During upgrades it is placed in the root of the SD card 
 +     * You are prompted to remove the file after it has been flashed 
 + 
 +----
  
 ===== Using PSIO ===== ===== Using PSIO =====
 +
 +You need to put some Playstation game images on your SD card!!!
  
 {{:blog:img_1391.jpg?400|}} {{:blog:img_1391.jpg?400|}}
 +
 +==== Restrictions ====
 +
 +Games need to confirm to the following:
 +
 +  * One game/title per folder
 +  * Folder names limited to 64 characters
 +  * Folder names are displayed //as the name// of the game contained within
 +  * Only .IMG, .ISO and .BIN image formats are supported
 +  * Games which have CDDA audio need to have a **cu2** file to hear the audio
 +  * Games which have more than one .bin file (multi-bin) need to either have a **cu2** file, **or** be combined into a single .bin
  
 {{:blog:img_1393.jpg?400|}} {{:blog:img_1394.jpg?400|}} {{:blog:img_1393.jpg?400|}} {{:blog:img_1394.jpg?400|}}
 +
 +
 +==== CDDA Audio Games ====
 +
 +TO-DO, how to convert/generate cu2 file
 +
 +==== Multi-Bin Games ====
 +
 +TO-DO, how to combine to single .bin file.
 +
 +----
 +
 +==== Multi-Disc Games ====
 +
 +Things like Final Fantasy, etc.
 +
 +Instructions from the PSIO manual:
 +
 +> PSIO has the option to support Multi-Disc titles. To enable and use Multi-Disc images, you must create
 +> a file in your game directory called “MULTIDISC.LST” (not case sensitive).
 +> IE: “exoddus 1.BIN”, “exoddus 2.BIN” and “MULTIDISC.LST”.
 +> EG:
 +>
 +>  SD:\Oddworld - Abes Exoddus\exoddus 1.BIN;
 +>  SD:\Oddworld - Abes Exoddus\exoddus 2.BIN;
 +>  SD:\Oddworld - Abes Exoddus\MULTIDISC.LST;
 +>
 +> The “MULTIDISC.LST” file must then contain your game images. Each image is defined on a new line.
 +
 +I assume that holds true for .ISO and .IMG files too.
  
 ===== Example Game ===== ===== Example Game =====
 +
 +Loading the English patched version of [[https://en.wikipedia.org/wiki/Hideo_Kojima|Hideo Kojima's]] [[https://en.wikipedia.org/wiki/Policenauts|Policenauts]] which never received an English release on any system:
  
 {{:blog:img_1395.jpg?400|}} {{:blog:img_1396.jpg?400|}} {{:blog:img_1395.jpg?400|}} {{:blog:img_1396.jpg?400|}}
  
 {{:blog:img_1397.jpg?400|}} {{:blog:img_1397.jpg?400|}}
  • blog/ps1_psio_using.1592332520.txt.gz
  • Last modified: 2020/06/16 19:35
  • by john