blog:ps1_psio_using

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blog:ps1_psio_using [2020/06/16 20:02] johnblog:ps1_psio_using [2020/06/16 20:22] (current) john
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      * During upgrades it is placed in the root of the SD card      * During upgrades it is placed in the root of the SD card
      * You are prompted to remove the file after it has been flashed      * You are prompted to remove the file after it has been flashed
 +
 +----
  
 ===== Using PSIO ===== ===== Using PSIO =====
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 {{:blog:img_1391.jpg?400|}} {{:blog:img_1391.jpg?400|}}
  
-=== Restrictions === +==== Restrictions ====
  
 Games need to confirm to the following: Games need to confirm to the following:
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   * Folder names are displayed //as the name// of the game contained within   * Folder names are displayed //as the name// of the game contained within
   * Only .IMG, .ISO and .BIN image formats are supported   * Only .IMG, .ISO and .BIN image formats are supported
-  * Games which have more than one .bin file need to either have a cu2 file, or be combined into a single .bin+  * Games which have CDDA audio need to have a **cu2** file to hear the audio 
 +  * Games which have more than one .bin file (multi-bin) need to either have a **cu2** file, **or** be combined into a single .bin
  
 {{:blog:img_1393.jpg?400|}} {{:blog:img_1394.jpg?400|}} {{:blog:img_1393.jpg?400|}} {{:blog:img_1394.jpg?400|}}
 +
 +
 +==== CDDA Audio Games ====
 +
 +TO-DO, how to convert/generate cu2 file
 +
 +==== Multi-Bin Games ====
 +
 +TO-DO, how to combine to single .bin file.
 +
 +----
 +
 +==== Multi-Disc Games ====
 +
 +Things like Final Fantasy, etc.
 +
 +Instructions from the PSIO manual:
 +
 +> PSIO has the option to support Multi-Disc titles. To enable and use Multi-Disc images, you must create
 +> a file in your game directory called “MULTIDISC.LST” (not case sensitive).
 +> IE: “exoddus 1.BIN”, “exoddus 2.BIN” and “MULTIDISC.LST”.
 +> EG:
 +>
 +>  SD:\Oddworld - Abes Exoddus\exoddus 1.BIN;
 +>  SD:\Oddworld - Abes Exoddus\exoddus 2.BIN;
 +>  SD:\Oddworld - Abes Exoddus\MULTIDISC.LST;
 +>
 +> The “MULTIDISC.LST” file must then contain your game images. Each image is defined on a new line.
 +
 +I assume that holds true for .ISO and .IMG files too.
  
 ===== Example Game ===== ===== Example Game =====
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  • by john