blog:ql_dev1

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blog:ql_dev1 [2021/12/15 19:50]
john [Working with QL files & devices]
blog:ql_dev1 [2021/12/16 11:03]
john
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    * {{ :blog:sinclair:c68_linux64-2021_12_14.tgz |}} - Pre-compiled, with headers and runtime libraries. Unpacks to ///opt/toolchains/qdos//    * {{ :blog:sinclair:c68_linux64-2021_12_14.tgz |}} - Pre-compiled, with headers and runtime libraries. Unpacks to ///opt/toolchains/qdos//
    * {{ :blog:sinclair:c68.pdf |}} - C68 User Manual. For the original Sinclair QL hosted version, but most of the compiler and linker flags and options remain the same.    * {{ :blog:sinclair:c68.pdf |}} - C68 User Manual. For the original Sinclair QL hosted version, but most of the compiler and linker flags and options remain the same.
 +   * {{ :blog:sinclair:c68_documentation_-_dave_walker.pdf |}} - A more in-depth manual about the use of C68, including a //basic// reference of available calls.
  
 === Sample C68 Makefile === === Sample C68 Makefile ===
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 </code> </code>
  
-... the value printed is the size of the dataspace needed.+... the value printed is the size of the dataspace needed. So you would then copy and mark your binary with qltools as follows: 
 + 
 +<code> 
 +$ xtcc game.bin 
 +868 
 +$ qltools floppy.img -W game.bin 
 +$ qltools floppy.img -x game.bin 868 
 +</code> 
 + 
 +Or even easier, embed the xtcc call in backticks: 
 + 
 +<code> 
 +$ qltools floppy.img -W game.bin 
 +$ qltools floppy.img -x game.bin `xtcc game.bin` 
 +</code> 
  • blog/ql_dev1.txt
  • Last modified: 2021/12/16 11:03
  • by john