blog:retro_storage

Old computers are cool, but hundreds and hundreds of cassette tapes, floppy discs, cartridges and cd-roms is most definitely not. They also take up a huge amount of room.

Most of my retro systems have at least one type of more modern mass-storage device, some more useable than others.


Acorn RiscPC 700

The RiscPC has standard IDE headers and can use industry standard IDE hard drives, Compact Flash adaptors and optical drives.

Currently fitted: Internal IDE to Compact Flash adapter + 8GB CF card.


Acorn A7000

As per RiscPC, the A7000 has standard IDE.

Currently fitted: Internal IDE to Compact Flash adapter + 8GB CF card.


Amstrad CPC

No mass storage as standard


Apple Macintosh IICi

Came with SCSI 1 onboard controller.

Currently fitted: Aztec CF Monster, SCSI to IDE/CF bridge card and Compact Flash card.

Supplier: http://www.artmix.com/CF_AztecMonster.html

Price: No longer available


Atari Jaguar

No mass storage as standard


Atari ST

Added an UltraSatan twin SD card reader, attached to the Atari SCSI port on the rear of the machine.


BBC Model B/Master

Originally added a GoMMC interface.

Replaced by a MicroSPI SD interface which does the same, but is a little more streamlined in what it does and how it works.


Commodore Amiga 500

No mass-storage provision as standard.


Commodore Amiga 1200

On board 44pin 2.5“ IDE header was fitted as standard.

Currently fitted: 3.5” drive bay with Compact Flash reader to IDE. SCSI CD reader attached to Blizzard SCSI IV.


Commodore PET

Added a SD2PET-Future SD card reader which attached to the rear IEEE bus port.


MSX

Added a MegaFlashROM SCC+ SD cartridge with micro SD slot, 512k memory expansion and Konami sound hardware emulation.


NEC PC-9801 / PC-9821

Takes standard EIDE devices. Has native capacity restrictions (4.3GB, 8GB, etc) to various low-sized IDE drives. Burned a replacement IDE ROM BIOS into an addon card and am currently using an 80GB 2.5“ ATA drive.


NEC PC-Engine / Duo

Have the original Turbo Everdrive 1.x, which adds a micro SD card which allows loading of cart based games.

Also have the replacement Turbo Everdrive 2, which has a micro SD card to load cart based games, but also adds 4MB of memory for use with CD, Super CD and Arcade Card CD game titles.

Latest acquisition is a Super SD System 3, which has a micro SD card to load cart and CD based games, as well as the memory expansion for all CD titles.


Nintendo DS

Added a Cyclo DS Evolution flash card for the DS side of things in slot 1.

Added an EZ Flash IV for the GBA side of things in slot 2.


Nintendo Gameboy Advance Nintendo Gamecube

No mass storage device at present.


Nintendo SNES

Added a SNES Powerpak to load games from CF card. Supports normal games and those with DSP1 chip. No other special cart support.


Nintendo Wii

Uses the internal SD card slot and is softmodded to load games off external USB hard drive via USB GX Loader.


Nintendo Wii U

Uses the internal SD card slot and is softmodded. Has two external USB drives; one for Wii content and one for Wii U content - if loading games from hard drive, they cannot be shared.


Sega Dreamcast

Added a GDEMU SD card adapter to the Dreamcast which replaces the GDROM drive unit.


Sega Game Gear

No dedicated device, but have a Master Gear Converter which allows the Master Everdrive, below, to be used on the Game Gear.


Sega MasterSystem

Added a Master Everdrive which plays all SMS cart games from micro SD card.


Sega Megadrive

Added a Team Neo Super MD Flash Cart and Neo 2 SD card interface (the latter plugs into the former to add removeable SD card support, otherwise the Super MD Flash Cart only supports a limited number of games in its internal flash). These are old devices, but still work really well (once they are set up).


Sega Saturn

Added a RHEA, by the producer of the GDEMU. It's a replacement drive unit that swaps with the CDROM of the Saturn and plays game images from SD card.

Also added an Action Replay 4M+, which allows bypassing country lockouts, a better RHEA menu interface etc. Really, the two things are needed together.


Sinclair ZX Spectrum

Initially, I owned a DivIDE Plus interface, taking CF cards and with a full size 40-pin IDE interface, as well as additional RAM for various Spectrum DOS versions.

Recently replaced with a DIVMMC Enjoy Pro One, which does the same or similar thing, with SD cards and is a lot smaller, as well as having joystick ports and more features built in.


SNK NeoGeo AES

No mass storage device at present.


SNK NeoGeo MVS

No mass storage device at present.


SNK NeoGeo Pocket Colour

No mass storage device at present.


Sony Playstation

Added the PSIO cartridge that plugs into the parallel port and loads games from SD card.


Sony PS2

The PS2 has native IDE device support (phat models only). Via a modchip, games can be stored on the IDE drive and run directly from there. Currently fitted with a 500GB 2.5” IDE drive.


Sony PS3

Uses 2.5“ SATA drives as standard. Supports up to a maximum of 1.5TB (some anecdotal reports of 2TB working, but is hit and miss).


Sony PS4

Uses 2.5” SATA drives as standard. Currently fitted with original 1TB drive.


Vectrex

Added (many years ago) one of the early versions of the VecFlash carts. Mine is one of the original serial connected devices, not the modern USB.


X68000

Added a SCSI Zip drive (250MB) for data transfer, and a SCSI2SD (v5.1) interface board to connect to the internal SCSI interface and allow a micro SD card to be used as (multiple) SCSI hard drives.


XBox (original)

Uses 40pin IDE as standard. Added a later, 1TB 2.5“ SATA drive on a SATA/IDE converter.


XBox 360

Uses SATA as standard. Added a 1.5TB 2.5” SATA drive to the clip-on drive module (replacing the standard 120GB). Also added a 750GB 2.5“ USB drive externally.

  • blog/retro_storage.txt
  • Last modified: 2021/12/09 14:43
  • by john