blog:video_captures_dc_pier_solar

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blog:video_captures_dc_pier_solar [2021/04/11 17:22] – [Overview] johnblog:video_captures_dc_pier_solar [2021/04/12 13:39] (current) – [[Dreamcast] Pier Solar] john
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    * Dreamcast    * Dreamcast
    * 2015    * 2015
 +   * Traditional J-RPG
  
 [[https://www.mobygames.com/game/pier-solar-and-the-great-architects_|Pier Solar]] (sometimes referred to as //Pier Solar HD//) is an enhanced remake of [[https://www.mobygames.com/game/genesis/pier-solar-and-the-great-architects|Pier Solar]] for the Megadrive. The original game was a Kickstarter funded project, eventually released in 2010. The Dreamcast, Linux, Windows, Wii, PS3 and PS4 remake added high-resolution, high-colour depth graphics (640x480 in the case of the Dreamcast), expanded soundtrack, added in extra story segments that were cut from the Megadrive release, and generally polished a lot of the content. [[https://www.mobygames.com/game/pier-solar-and-the-great-architects_|Pier Solar]] (sometimes referred to as //Pier Solar HD//) is an enhanced remake of [[https://www.mobygames.com/game/genesis/pier-solar-and-the-great-architects|Pier Solar]] for the Megadrive. The original game was a Kickstarter funded project, eventually released in 2010. The Dreamcast, Linux, Windows, Wii, PS3 and PS4 remake added high-resolution, high-colour depth graphics (640x480 in the case of the Dreamcast), expanded soundtrack, added in extra story segments that were cut from the Megadrive release, and generally polished a lot of the content.
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 **Audio** **Audio**
  
-The HD remake has high quality background music playing for most sections of the game, but you can also revert to the Megadrive style FM music at any time if you wish. The //battle success// tune is always short FM-style tune. Sound effects for collecting items, opening doors, casting spells etc are all as you would expect them.+The HD remake has high quality background music playing for most sections of the game, but you can also revert to the Megadrive style FM music at any time if you wish. Some //status// type music (e.g. //"ambushed!"// or //battle success// fanfare) are always short FM-style tunes. Sound effects for collecting items, opening doors, casting spells etc are all as you would expect them.
  
 **Gameplay** **Gameplay**
  
-It's typical top-down JRPG-fare; limited save points (ARRGH!!! There's **no** reason for this in a modern game!!!), sections in towns where you speak to NPC's, buy/sell items and advance the story, then sections of gameplay where you explore forests, dungeons, caves, etc, and fight in random, turn-based battles. As was common on many early RPG's, you don't get to see the enemies you are about to fight - so there's no way to avoid them.+It's typical top-down JRPG-fare; limited save points (ARRGH!!! There's **no** reason for this in a modern game!!!), sections in towns where you speak to NPC's, buy/sell items and advance the story, then sections of gameplay where you explore forests, dungeons, caves, etc, and fight in random, turn-based battles. As was common on many early RPG's, you don't get to see the enemies you are about to fight - so there's no way to avoid them. Fortunately the random encounter rate can be adjusted to more-or-less frequent via the in-game menu.
  
 Combat has a relatively small range of options - but all of the ones you would expect; attack, magic, defend, use items. But, there is an additional option where you can opt to //charge up// instead of attacking or defending, leaving you more at risk, but with bonuses to attack and defence in the subsequent round(s). Combat has a relatively small range of options - but all of the ones you would expect; attack, magic, defend, use items. But, there is an additional option where you can opt to //charge up// instead of attacking or defending, leaving you more at risk, but with bonuses to attack and defence in the subsequent round(s).
 +
 +Player characters get to equip armour (which provides defence boosts), a weapon (which may or may not have status effects on hit) and one accessory which can have effects ranging from negating certain types of damage to providing free counter-attacks whilst defending. All standard RPG fare. Some weapons and armour can only be equipped by certain characters.
 +
 +In addition, not all weapon types can hit all enemies; flying enemies cannot be hit by a sword, for example - so it's handy that the second of your player characters is a ranged weapon/magic user.
 ==== Video Captures ==== ==== Video Captures ====
  
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 {{youtube>6-_uh5sxXh4?medium}} {{youtube>6-_uh5sxXh4?medium}}
 +
 +Battling the first encountered boss, during the Cave section:
 +
 +{{youtube>MSUjuN6Skjk?medium}}
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  • Last modified: 2021/04/11 17:22
  • by john