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blog:video_captures_dc_pier_solar [2021/04/11 17:27] – [Overview] john | blog:video_captures_dc_pier_solar [2021/04/12 13:39] (current) – [[Dreamcast] Pier Solar] john |
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* Dreamcast | * Dreamcast |
* 2015 | * 2015 |
| * Traditional J-RPG |
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[[https://www.mobygames.com/game/pier-solar-and-the-great-architects_|Pier Solar]] (sometimes referred to as //Pier Solar HD//) is an enhanced remake of [[https://www.mobygames.com/game/genesis/pier-solar-and-the-great-architects|Pier Solar]] for the Megadrive. The original game was a Kickstarter funded project, eventually released in 2010. The Dreamcast, Linux, Windows, Wii, PS3 and PS4 remake added high-resolution, high-colour depth graphics (640x480 in the case of the Dreamcast), expanded soundtrack, added in extra story segments that were cut from the Megadrive release, and generally polished a lot of the content. | [[https://www.mobygames.com/game/pier-solar-and-the-great-architects_|Pier Solar]] (sometimes referred to as //Pier Solar HD//) is an enhanced remake of [[https://www.mobygames.com/game/genesis/pier-solar-and-the-great-architects|Pier Solar]] for the Megadrive. The original game was a Kickstarter funded project, eventually released in 2010. The Dreamcast, Linux, Windows, Wii, PS3 and PS4 remake added high-resolution, high-colour depth graphics (640x480 in the case of the Dreamcast), expanded soundtrack, added in extra story segments that were cut from the Megadrive release, and generally polished a lot of the content. |
**Audio** | **Audio** |
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The HD remake has high quality background music playing for most sections of the game, but you can also revert to the Megadrive style FM music at any time if you wish. The //battle success// tune is always a short FM-style tune. Sound effects for collecting items, opening doors, casting spells etc are all as you would expect them. | The HD remake has high quality background music playing for most sections of the game, but you can also revert to the Megadrive style FM music at any time if you wish. Some //status// type music (e.g. //"ambushed!"// or //battle success// fanfare) are always short FM-style tunes. Sound effects for collecting items, opening doors, casting spells etc are all as you would expect them. |
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**Gameplay** | **Gameplay** |
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{{youtube>6-_uh5sxXh4?medium}} | {{youtube>6-_uh5sxXh4?medium}} |
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| Battling the first encountered boss, during the Cave section: |
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| {{youtube>MSUjuN6Skjk?medium}} |