blog:video_captures_dc_under_defeat

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
blog:video_captures_dc_under_defeat [2021/04/09 14:53] johnblog:video_captures_dc_under_defeat [2021/04/09 15:36] (current) john
Line 9: Line 9:
  
 Under Defeat was one of the very last commercial releases for the Dreamcast - made well after the machine had officially been discontinued. I bought my copy from Play-Asia as soon as it came in to stock back in late 2006. It's now quite sought after. There were two versions of the release; [[https://www.target-earth.net/vgdb/game/286|the limited edition one like I have with a bonus Audio CD]], as well as another which just had the game disc. Under Defeat was one of the very last commercial releases for the Dreamcast - made well after the machine had officially been discontinued. I bought my copy from Play-Asia as soon as it came in to stock back in late 2006. It's now quite sought after. There were two versions of the release; [[https://www.target-earth.net/vgdb/game/286|the limited edition one like I have with a bonus Audio CD]], as well as another which just had the game disc.
 +
 +==== Overview ====
  
 **Visuals** **Visuals**
Line 28: Line 30:
 The game tries to punish you for the normal shooter technique of constantly hitting the fire button. You gain power-ups and special attacks from certain enemies as is common in the genre, but these can only be deployed once you //stop// firing and allow a small charge meter to build up, the next time you press the fire button the special attack launches - it could be a drone with an extra vulcan gun, a smart missile or a highly destructive bomb. But you need to balance your attacks //and// your specials with when you hit the fire button (you might let the meter charge in anticipation of the next sub-boss appearing, but then have to deal with a swarm of one-hit enemies as well... do you dodge those enemies so that you have your special shot ready for the boss, or do you waste it by taking out that swarm?). The game tries to punish you for the normal shooter technique of constantly hitting the fire button. You gain power-ups and special attacks from certain enemies as is common in the genre, but these can only be deployed once you //stop// firing and allow a small charge meter to build up, the next time you press the fire button the special attack launches - it could be a drone with an extra vulcan gun, a smart missile or a highly destructive bomb. But you need to balance your attacks //and// your specials with when you hit the fire button (you might let the meter charge in anticipation of the next sub-boss appearing, but then have to deal with a swarm of one-hit enemies as well... do you dodge those enemies so that you have your special shot ready for the boss, or do you waste it by taking out that swarm?).
  
-**Footage**+==== Video Clips ==== 
 + 
 +Intro 
 + 
 +{{youtube>F6wVDKXj158?medium}}
  
-Level 1-1+Stage 1-1, 1-2, 1-3
  
-{{youtube>ZMhdB-vXMGc?large}} {{youtube>qEYiLLugkYw?large}}+{{youtube>ZMhdB-vXMGc?medium}} {{youtube>qEYiLLugkYw?medium}} {{youtube>N_oAl-v1CHU?medium}}
  • blog/video_captures_dc_under_defeat.1617976435.txt.gz
  • Last modified: 2021/04/09 14:53
  • by john