blog:x68_launcher_1

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blog:x68_launcher_1 [2021/02/24 14:41] johnblog:x68_launcher_1 [2021/02/24 14:50] – [X68kLauncher] john
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 ====== X68kLauncher ====== ====== X68kLauncher ======
 +
 +{{:blog:x68000_launcher_2.png?500|}} 
  
 My //X68kLauncher// application is written in C, using the the [[blog:x68_devtools|GCC development tools as detailed on my site]]. My //X68kLauncher// application is written in C, using the the [[blog:x68_devtools|GCC development tools as detailed on my site]].
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    * It can export an audit file of all the found games    * It can export an audit file of all the found games
    * It can launch any game for which a start file is either found (e.g. start.bat), or which has been defined in metadata (e.g. run.com, go.exe, etc)    * It can launch any game for which a start file is either found (e.g. start.bat), or which has been defined in metadata (e.g. run.com, go.exe, etc)
 +
 +A demo of a (early) version of the application can be found on my Youtube channel:
 +
 +{{youtube>3cuFtyWimM8?large}}
  
 You can find versions of the X68kLauncher application ready to download on this page, as well as packaged up versions of games and their metadata ready to go. You can find versions of the X68kLauncher application ready to download on this page, as well as packaged up versions of games and their metadata ready to go.
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 Pre-compiled versions of the X68kLauncher application are listed here. Pre-compiled versions of the X68kLauncher application are listed here.
  
-^ Date ^ Notes ^ Download Links ^ +^ Date           ^ Notes                                ^ Download Links                      
-2020-09-07     First version which can launch games! Run //l.bat// and it will start up everything you need, as well as run the selected game on exit. Still need to implement game filtering, as well as re-launch the application after you exit the game. {{ :blog:pc98launcher_2020_09_07.zip |486}}|+                                                                                        |
  
 ===== Application Source Code ===== ===== Application Source Code =====
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 These packages include a pre-written __launch.dat__ metadata file, screenshots, box artwork and custom start files (in most cases following the Sharp X68000 convention of being named __!start.bat__). In cases where a game has a configuration tool to set music/sound options, this is set as the alt_start executable. These packages include a pre-written __launch.dat__ metadata file, screenshots, box artwork and custom start files (in most cases following the Sharp X68000 convention of being named __!start.bat__). In cases where a game has a configuration tool to set music/sound options, this is set as the alt_start executable.
  
-The packages should unzip directly to a directory such as __A:\Games__ on your PC-98 hard drive and //be ready to go//. //You don't need to find anything else//.+The packages should unzip directly to a directory such as __A:\Games__ on your X68000 hard drive and //be ready to go//. //You don't need to find anything else//.
  
-^ Info ^ Name                    ^ Developer      ^ Metadata ^ Screenshots ^ Box Artwork ^ Audio ^ Notes ^ +^ Info ^ Name                    ^ Developer      ^ Metadata ^ Screenshots ^ Box Artwork ^ Audio ^ Notes                 
-[[https://www.mobygames.com/game/pc98/advanced-power-dolls-2/|*]] {{ :blog:advanced_power_dolls_2.zip |Advanced Power Dolls 2}}  Kogado Studio  Yes      | Yes         | No          FM, MIDI (MPU+Serial) Metadata includes alt_start set to the configuration/music settings tool. |+                                                                                                         |
  • blog/x68_launcher_1.txt
  • Last modified: 2021/02/24 15:32
  • by john