/* Emacs style mode select   -*- C++ -*- */
/*----------------------------------------------------------------------------- */
/* */
/* $Id:$ */
/* */
/* Copyright (C) 1993-1996 by id Software, Inc. */
/* */
/* This program is free software; you can redistribute it and/or */
/* modify it under the terms of the GNU General Public License */
/* as published by the Free Software Foundation; either version 2 */
/* of the License, or (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the */
/* GNU General Public License for more details. */
/* */
/* DESCRIPTION: */
/*  Sprite animation. */
/* */
/*----------------------------------------------------------------------------- */


#ifndef __P_PSPR__
#define __P_PSPR__

/* Basic data types. */
/* Needs fixed point, and BAM angles. */
#include "m_fixed.h"
#include "tables.h"


/* */
/* Needs to include the precompiled */
/*  sprite animation tables. */
/* Header generated by multigen utility. */
/* This includes all the data for thing animation, */
/* i.e. the Thing Atrributes table */
/* and the Frame Sequence table. */
#include "info.h"

#ifdef __GNUG__
#pragma interface
#endif


/* */
/* Frame flags: */
/* handles maximum brightness (torches, muzzle flare, light sources) */
/* */
#define FF_FULLBRIGHT   0x8000  /* flag in thing->frame */
#define FF_FRAMEMASK    0x7fff



/* */
/* Overlay psprites are scaled shapes */
/* drawn directly on the view screen, */
/* coordinates are given for a 320*200 view screen. */
/* */
typedef enum
{
	ps_weapon,
	ps_flash,
	NUMPSPRITES

} psprnum_t;

typedef struct
{
	state_t*    state;/* a NULL state means not active */
	int tics;
	fixed_t sx;
	fixed_t sy;

} pspdef_t;

#endif
/*----------------------------------------------------------------------------- */
/* */
/* $Log:$ */
/* */
/*----------------------------------------------------------------------------- */
