/* Emacs style mode select   -*- C++ -*- */
/*----------------------------------------------------------------------------- */
/* */
/* $Id:$ */
/* */
/* Copyright (C) 1993-1996 by id Software, Inc. */
/* */
/* This program is free software; you can redistribute it and/or */
/* modify it under the terms of the GNU General Public License */
/* as published by the Free Software Foundation; either version 2 */
/* of the License, or (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the */
/* GNU General Public License for more details. */
/* */
/* DESCRIPTION: */
/*	Printed strings for translation. */
/*	English language support (default). */
/* */
/*----------------------------------------------------------------------------- */

#ifndef __D_ENGLSH__
#define __D_ENGLSH__

/* */
/*	Printed strings for translation */
/* */

/* */
/* D_Main.C */
/* */
#define D_DEVSTR        "Development mode ON.\n"
#define D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n"

/* */
/*	M_Menu.C */
/* */
#define PRESSKEY        "press a key."
#define PRESSYN         "press y or n."
#define QUITMSG "are you sure you want to\nquit this great game?"
#define LOADNET         "you can't do load while in a net game!\n\n"PRESSKEY
#define QLOADNET        "you can't quickload during a netgame!\n\n"PRESSKEY
#define QSAVESPOT       "you haven't picked a quicksave slot yet!\n\n"PRESSKEY
#define SAVEDEAD        "you can't save if you aren't playing!\n\n"PRESSKEY
#define QSPROMPT        "quicksave over your game named\n\n'%s'?\n\n"PRESSYN
#define QLPROMPT        "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN

#define NEWGAME \
	"you can't start a new game\n" \
	"while in a network game.\n\n"PRESSKEY

#define NIGHTMARE       \
	"are you sure? this skill level\n" \
	"isn't even remotely fair.\n\n"PRESSYN

#define SWSTRING        \
	"this is the shareware version of doom.\n\n" \
	"you need to order the entire trilogy.\n\n"PRESSKEY

#define MSGOFF  "Messages OFF"
#define MSGON           "Messages ON"
#define NETEND  "you can't end a netgame!\n\n"PRESSKEY
#define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN

#define DOSY            "(press y to quit)"

#define DETAILHI        "High detail"
#define DETAILLO        "Low detail"
#define GAMMALVL0       "Gamma correction OFF"
#define GAMMALVL1       "Gamma correction level 1"
#define GAMMALVL2       "Gamma correction level 2"
#define GAMMALVL3       "Gamma correction level 3"
#define GAMMALVL4       "Gamma correction level 4"
#define EMPTYSTRING     "empty slot"

/* */
/*	P_inter.C */
/* */
#define GOTARMOR        "Picked up the armor."
#define GOTMEGA "Picked up the MegaArmor!"
#define GOTHTHBONUS     "Picked up a health bonus."
#define GOTARMBONUS     "Picked up an armor bonus."
#define GOTSTIM "Picked up a stimpack."
#define GOTMEDINEED     "Picked up a medikit that you REALLY need!"
#define GOTMEDIKIT      "Picked up a medikit."
#define GOTSUPER        "Supercharge!"

#define GOTBLUECARD     "Picked up a blue keycard."
#define GOTYELWCARD     "Picked up a yellow keycard."
#define GOTREDCARD      "Picked up a red keycard."
#define GOTBLUESKUL     "Picked up a blue skull key."
#define GOTYELWSKUL     "Picked up a yellow skull key."
#define GOTREDSKULL     "Picked up a red skull key."

#define GOTINVUL        "Invulnerability!"
#define GOTBERSERK      "Berserk!"
#define GOTINVIS        "Partial Invisibility"
#define GOTSUIT "Radiation Shielding Suit"
#define GOTMAP  "Computer Area Map"
#define GOTVISOR        "Light Amplification Visor"
#define GOTMSPHERE      "MegaSphere!"

#define GOTCLIP "Picked up a clip."
#define GOTCLIPBOX      "Picked up a box of bullets."
#define GOTROCKET       "Picked up a rocket."
#define GOTROCKBOX      "Picked up a box of rockets."
#define GOTCELL "Picked up an energy cell."
#define GOTCELLBOX      "Picked up an energy cell pack."
#define GOTSHELLS       "Picked up 4 shotgun shells."
#define GOTSHELLBOX     "Picked up a box of shotgun shells."
#define GOTBACKPACK     "Picked up a backpack full of ammo!"

#define GOTBFG9000      "You got the BFG9000!  Oh, yes."
#define GOTCHAINGUN     "You got the chaingun!"
#define GOTCHAINSAW     "A chainsaw!  Find some meat!"
#define GOTLAUNCHER     "You got the rocket launcher!"
#define GOTPLASMA       "You got the plasma gun!"
#define GOTSHOTGUN      "You got the shotgun!"
#define GOTSHOTGUN2     "You got the super shotgun!"

/* */
/* P_Doors.C */
/* */
#define PD_BLUEO        "You need a blue key to activate this object"
#define PD_REDO "You need a red key to activate this object"
#define PD_YELLOWO      "You need a yellow key to activate this object"
#define PD_BLUEK        "You need a blue key to open this door"
#define PD_REDK "You need a red key to open this door"
#define PD_YELLOWK      "You need a yellow key to open this door"

/* */
/*	G_game.C */
/* */
#define GGSAVED "game saved."

/* */
/*	HU_stuff.C */
/* */
#define HUSTR_MSGU      "[Message unsent]"

#define HUSTR_E1M1      "E1M1: Hangar"
#define HUSTR_E1M2      "E1M2: Nuclear Plant"
#define HUSTR_E1M3      "E1M3: Toxin Refinery"
#define HUSTR_E1M4      "E1M4: Command Control"
#define HUSTR_E1M5      "E1M5: Phobos Lab"
#define HUSTR_E1M6      "E1M6: Central Processing"
#define HUSTR_E1M7      "E1M7: Computer Station"
#define HUSTR_E1M8      "E1M8: Phobos Anomaly"
#define HUSTR_E1M9      "E1M9: Military Base"

#define HUSTR_E2M1      "E2M1: Deimos Anomaly"
#define HUSTR_E2M2      "E2M2: Containment Area"
#define HUSTR_E2M3      "E2M3: Refinery"
#define HUSTR_E2M4      "E2M4: Deimos Lab"
#define HUSTR_E2M5      "E2M5: Command Center"
#define HUSTR_E2M6      "E2M6: Halls of the Damned"
#define HUSTR_E2M7      "E2M7: Spawning Vats"
#define HUSTR_E2M8      "E2M8: Tower of Babel"
#define HUSTR_E2M9      "E2M9: Fortress of Mystery"

#define HUSTR_E3M1      "E3M1: Hell Keep"
#define HUSTR_E3M2      "E3M2: Slough of Despair"
#define HUSTR_E3M3      "E3M3: Pandemonium"
#define HUSTR_E3M4      "E3M4: House of Pain"
#define HUSTR_E3M5      "E3M5: Unholy Cathedral"
#define HUSTR_E3M6      "E3M6: Mt. Erebus"
#define HUSTR_E3M7      "E3M7: Limbo"
#define HUSTR_E3M8      "E3M8: Dis"
#define HUSTR_E3M9      "E3M9: Warrens"

#define HUSTR_E4M1      "E4M1: Hell Beneath"
#define HUSTR_E4M2      "E4M2: Perfect Hatred"
#define HUSTR_E4M3      "E4M3: Sever The Wicked"
#define HUSTR_E4M4      "E4M4: Unruly Evil"
#define HUSTR_E4M5      "E4M5: They Will Repent"
#define HUSTR_E4M6      "E4M6: Against Thee Wickedly"
#define HUSTR_E4M7      "E4M7: And Hell Followed"
#define HUSTR_E4M8      "E4M8: Unto The Cruel"
#define HUSTR_E4M9      "E4M9: Fear"

#define HUSTR_1 "level 1: entryway"
#define HUSTR_2 "level 2: underhalls"
#define HUSTR_3 "level 3: the gantlet"
#define HUSTR_4 "level 4: the focus"
#define HUSTR_5 "level 5: the waste tunnels"
#define HUSTR_6 "level 6: the crusher"
#define HUSTR_7 "level 7: dead simple"
#define HUSTR_8 "level 8: tricks and traps"
#define HUSTR_9 "level 9: the pit"
#define HUSTR_10        "level 10: refueling base"
#define HUSTR_11        "level 11: 'o' of destruction!"

#define HUSTR_12        "level 12: the factory"
#define HUSTR_13        "level 13: downtown"
#define HUSTR_14        "level 14: the inmost dens"
#define HUSTR_15        "level 15: industrial zone"
#define HUSTR_16        "level 16: suburbs"
#define HUSTR_17        "level 17: tenements"
#define HUSTR_18        "level 18: the courtyard"
#define HUSTR_19        "level 19: the citadel"
#define HUSTR_20        "level 20: gotcha!"

#define HUSTR_21        "level 21: nirvana"
#define HUSTR_22        "level 22: the catacombs"
#define HUSTR_23        "level 23: barrels o' fun"
#define HUSTR_24        "level 24: the chasm"
#define HUSTR_25        "level 25: bloodfalls"
#define HUSTR_26        "level 26: the abandoned mines"
#define HUSTR_27        "level 27: monster condo"
#define HUSTR_28        "level 28: the spirit world"
#define HUSTR_29        "level 29: the living end"
#define HUSTR_30        "level 30: icon of sin"

#define HUSTR_31        "level 31: wolfenstein"
#define HUSTR_32        "level 32: grosse"

#define PHUSTR_1        "level 1: congo"
#define PHUSTR_2        "level 2: well of souls"
#define PHUSTR_3        "level 3: aztec"
#define PHUSTR_4        "level 4: caged"
#define PHUSTR_5        "level 5: ghost town"
#define PHUSTR_6        "level 6: baron's lair"
#define PHUSTR_7        "level 7: caughtyard"
#define PHUSTR_8        "level 8: realm"
#define PHUSTR_9        "level 9: abattoire"
#define PHUSTR_10       "level 10: onslaught"
#define PHUSTR_11       "level 11: hunted"

#define PHUSTR_12       "level 12: speed"
#define PHUSTR_13       "level 13: the crypt"
#define PHUSTR_14       "level 14: genesis"
#define PHUSTR_15       "level 15: the twilight"
#define PHUSTR_16       "level 16: the omen"
#define PHUSTR_17       "level 17: compound"
#define PHUSTR_18       "level 18: neurosphere"
#define PHUSTR_19       "level 19: nme"
#define PHUSTR_20       "level 20: the death domain"

#define PHUSTR_21       "level 21: slayer"
#define PHUSTR_22       "level 22: impossible mission"
#define PHUSTR_23       "level 23: tombstone"
#define PHUSTR_24       "level 24: the final frontier"
#define PHUSTR_25       "level 25: the temple of darkness"
#define PHUSTR_26       "level 26: bunker"
#define PHUSTR_27       "level 27: anti-christ"
#define PHUSTR_28       "level 28: the sewers"
#define PHUSTR_29       "level 29: odyssey of noises"
#define PHUSTR_30       "level 30: the gateway of hell"

#define PHUSTR_31       "level 31: cyberden"
#define PHUSTR_32       "level 32: go 2 it"

#define THUSTR_1        "level 1: system control"
#define THUSTR_2        "level 2: human bbq"
#define THUSTR_3        "level 3: power control"
#define THUSTR_4        "level 4: wormhole"
#define THUSTR_5        "level 5: hanger"
#define THUSTR_6        "level 6: open season"
#define THUSTR_7        "level 7: prison"
#define THUSTR_8        "level 8: metal"
#define THUSTR_9        "level 9: stronghold"
#define THUSTR_10       "level 10: redemption"
#define THUSTR_11       "level 11: storage facility"

#define THUSTR_12       "level 12: crater"
#define THUSTR_13       "level 13: nukage processing"
#define THUSTR_14       "level 14: steel works"
#define THUSTR_15       "level 15: dead zone"
#define THUSTR_16       "level 16: deepest reaches"
#define THUSTR_17       "level 17: processing area"
#define THUSTR_18       "level 18: mill"
#define THUSTR_19       "level 19: shipping/respawning"
#define THUSTR_20       "level 20: central processing"

#define THUSTR_21       "level 21: administration center"
#define THUSTR_22       "level 22: habitat"
#define THUSTR_23       "level 23: lunar mining project"
#define THUSTR_24       "level 24: quarry"
#define THUSTR_25       "level 25: baron's den"
#define THUSTR_26       "level 26: ballistyx"
#define THUSTR_27       "level 27: mount pain"
#define THUSTR_28       "level 28: heck"
#define THUSTR_29       "level 29: river styx"
#define THUSTR_30       "level 30: last call"

#define THUSTR_31       "level 31: pharaoh"
#define THUSTR_32       "level 32: caribbean"

#define HUSTR_CHATMACRO1        "I'm ready to kick butt!"
#define HUSTR_CHATMACRO2        "I'm OK."
#define HUSTR_CHATMACRO3        "I'm not looking too good!"
#define HUSTR_CHATMACRO4        "Help!"
#define HUSTR_CHATMACRO5        "You suck!"
#define HUSTR_CHATMACRO6        "Next time, scumbag..."
#define HUSTR_CHATMACRO7        "Come here!"
#define HUSTR_CHATMACRO8        "I'll take care of it."
#define HUSTR_CHATMACRO9        "Yes"
#define HUSTR_CHATMACRO0        "No"

#define HUSTR_TALKTOSELF1       "You mumble to yourself"
#define HUSTR_TALKTOSELF2       "Who's there?"
#define HUSTR_TALKTOSELF3       "You scare yourself"
#define HUSTR_TALKTOSELF4       "You start to rave"
#define HUSTR_TALKTOSELF5       "You've lost it..."

#define HUSTR_MESSAGESENT       "[Message Sent]"

/* The following should NOT be changed unless it seems */
/* just AWFULLY necessary */

#define HUSTR_PLRGREEN  "Green: "
#define HUSTR_PLRINDIGO "Indigo: "
#define HUSTR_PLRBROWN  "Brown: "
#define HUSTR_PLRRED            "Red: "

#define HUSTR_KEYGREEN  'g'
#define HUSTR_KEYINDIGO 'i'
#define HUSTR_KEYBROWN  'b'
#define HUSTR_KEYRED    'r'

/* */
/*	AM_map.C */
/* */

#define AMSTR_FOLLOWON  "Follow Mode ON"
#define AMSTR_FOLLOWOFF "Follow Mode OFF"

#define AMSTR_GRIDON    "Grid ON"
#define AMSTR_GRIDOFF   "Grid OFF"

#define AMSTR_MARKEDSPOT        "Marked Spot"
#define AMSTR_MARKSCLEARED      "All Marks Cleared"

/* */
/*	ST_stuff.C */
/* */

#define STSTR_MUS               "Music Change"
#define STSTR_NOMUS             "IMPOSSIBLE SELECTION"
#define STSTR_DQDON             "Degreelessness Mode On"
#define STSTR_DQDOFF    "Degreelessness Mode Off"

#define STSTR_KFAADDED  "Very Happy Ammo Added"
#define STSTR_FAADDED   "Ammo (no keys) Added"

#define STSTR_NCON              "No Clipping Mode ON"
#define STSTR_NCOFF             "No Clipping Mode OFF"

#define STSTR_BEHOLD    "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"
#define STSTR_BEHOLDX   "Power-up Toggled"

#define STSTR_CHOPPERS  "... doesn't suck - GM"
#define STSTR_CLEV              "Changing Level..."

/* */
/*	F_Finale.C */
/* */
#define E1TEXT \
	"Once you beat the big badasses and\n" \
	"clean out the moon base you're supposed\n" \
	"to win, aren't you? Aren't you? Where's\n" \
	"your fat reward and ticket home? What\n" \
	"the hell is this? It's not supposed to\n" \
	"end this way!\n" \
	"\n" \
	"It stinks like rotten meat, but looks\n" \
	"like the lost Deimos base.  Looks like\n" \
	"you're stuck on The Shores of Hell.\n" \
	"The only way out is through.\n" \
	"\n" \
	"To continue the DOOM experience, play\n" \
	"The Shores of Hell and its amazing\n" \
	"sequel, Inferno!\n"


#define E2TEXT \
	"You've done it! The hideous cyber-\n" \
	"demon lord that ruled the lost Deimos\n" \
	"moon base has been slain and you\n" \
	"are triumphant! But ... where are\n" \
	"you? You clamber to the edge of the\n" \
	"moon and look down to see the awful\n" \
	"truth.\n" \
	"\n" \
	"Deimos floats above Hell itself!\n" \
	"You've never heard of anyone escaping\n" \
	"from Hell, but you'll make the bastards\n" \
	"sorry they ever heard of you! Quickly,\n" \
	"you rappel down to  the surface of\n" \
	"Hell.\n" \
	"\n" \
	"Now, it's on to the final chapter of\n" \
	"DOOM! -- Inferno."


#define E3TEXT \
	"The loathsome spiderdemon that\n" \
	"masterminded the invasion of the moon\n" \
	"bases and caused so much death has had\n" \
	"its ass kicked for all time.\n" \
	"\n" \
	"A hidden doorway opens and you enter.\n" \
	"You've proven too tough for Hell to\n" \
	"contain, and now Hell at last plays\n" \
	"fair -- for you emerge from the door\n" \
	"to see the green fields of Earth!\n" \
	"Home at last.\n" \
	"\n" \
	"You wonder what's been happening on\n" \
	"Earth while you were battling evil\n" \
	"unleashed. It's good that no Hell-\n" \
	"spawn could have come through that\n" \
	"door with you ..."


#define E4TEXT \
	"the spider mastermind must have sent forth\n" \
	"its legions of hellspawn before your\n" \
	"final confrontation with that terrible\n" \
	"beast from hell.  but you stepped forward\n" \
	"and brought forth eternal damnation and\n" \
	"suffering upon the horde as a true hero\n" \
	"would in the face of something so evil.\n" \
	"\n" \
	"besides, someone was gonna pay for what\n" \
	"happened to daisy, your pet rabbit.\n" \
	"\n" \
	"but now, you see spread before you more\n" \
	"potential pain and gibbitude as a nation\n" \
	"of demons run amok among our cities.\n" \
	"\n" \
	"next stop, hell on earth!"


/* after level 6, put this: */

#define C1TEXT \
	"YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n" \
	"STARPORT. BUT SOMETHING IS WRONG. THE\n" \
	"MONSTERS HAVE BROUGHT THEIR OWN REALITY\n" \
	"WITH THEM, AND THE STARPORT'S TECHNOLOGY\n" \
	"IS BEING SUBVERTED BY THEIR PRESENCE.\n" \
	"\n" \
	"AHEAD, YOU SEE AN OUTPOST OF HELL, A\n" \
	"FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n" \
	"YOU CAN PENETRATE INTO THE HAUNTED HEART\n" \
	"OF THE STARBASE AND FIND THE CONTROLLING\n" \
	"SWITCH WHICH HOLDS EARTH'S POPULATION\n" \
	"HOSTAGE."

/* After level 11, put this: */

#define C2TEXT \
	"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" \
	"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n" \
	"THE NIGHTMARE.  NOW YOU ARE THE ONLY\n" \
	"HUMAN LEFT ON THE FACE OF THE PLANET.\n" \
	"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n" \
	"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n" \
	"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n" \
	"THAT YOU HAVE SAVED YOUR SPECIES.\n" \
	"\n" \
	"BUT THEN, EARTH CONTROL BEAMS DOWN A\n" \
	"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n" \
	"THE SOURCE OF THE ALIEN INVASION. IF YOU\n" \
	"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n" \
	"ENTRY.  THE ALIEN BASE IS IN THE HEART OF\n" \
	"YOUR OWN HOME CITY, NOT FAR FROM THE\n" \
	"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n" \
	"UP AND RETURN TO THE FRAY."


/* After level 20, put this: */

#define C3TEXT \
	"YOU ARE AT THE CORRUPT HEART OF THE CITY,\n" \
	"SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n" \
	"YOU SEE NO WAY TO DESTROY THE CREATURES'\n" \
	"ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n" \
	"TEETH AND PLUNGE THROUGH IT.\n" \
	"\n" \
	"THERE MUST BE A WAY TO CLOSE IT ON THE\n" \
	"OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n" \
	"GOT TO GO THROUGH HELL TO GET TO IT?"


/* After level 29, put this: */

#define C4TEXT \
	"THE HORRENDOUS VISAGE OF THE BIGGEST\n" \
	"DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n" \
	"YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n" \
	"HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n" \
	"UP AND DIES, ITS THRASHING LIMBS\n" \
	"DEVASTATING UNTOLD MILES OF HELL'S\n" \
	"SURFACE.\n" \
	"\n" \
	"YOU'VE DONE IT. THE INVASION IS OVER.\n" \
	"EARTH IS SAVED. HELL IS A WRECK. YOU\n" \
	"WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n" \
	"DIE, NOW. WIPING THE SWEAT FROM YOUR\n" \
	"FOREHEAD YOU BEGIN THE LONG TREK BACK\n" \
	"HOME. REBUILDING EARTH OUGHT TO BE A\n" \
	"LOT MORE FUN THAN RUINING IT WAS.\n"



/* Before level 31, put this: */

#define C5TEXT \
	"CONGRATULATIONS, YOU'VE FOUND THE SECRET\n" \
	"LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n" \
	"HUMANS, RATHER THAN DEMONS. YOU WONDER\n" \
	"WHO THE INMATES OF THIS CORNER OF HELL\n" \
	"WILL BE."


/* Before level 32, put this: */

#define C6TEXT \
	"CONGRATULATIONS, YOU'VE FOUND THE\n" \
	"SUPER SECRET LEVEL!  YOU'D BETTER\n" \
	"BLAZE THROUGH THIS ONE!\n"


/* after map 06 */

#define P1TEXT  \
	"You gloat over the steaming carcass of the\n" \
	"Guardian.  With its death, you've wrested\n" \
	"the Accelerator from the stinking claws\n" \
	"of Hell.  You relax and glance around the\n" \
	"room.  Damn!  There was supposed to be at\n" \
	"least one working prototype, but you can't\n" \
	"see it. The demons must have taken it.\n" \
	"\n" \
	"You must find the prototype, or all your\n" \
	"struggles will have been wasted. Keep\n" \
	"moving, keep fighting, keep killing.\n" \
	"Oh yes, keep living, too."


/* after map 11 */

#define P2TEXT \
	"Even the deadly Arch-Vile labyrinth could\n" \
	"not stop you, and you've gotten to the\n" \
	"prototype Accelerator which is soon\n" \
	"efficiently and permanently deactivated.\n" \
	"\n" \
	"You're good at that kind of thing."


/* after map 20 */

#define P3TEXT \
	"You've bashed and battered your way into\n" \
	"the heart of the devil-hive.  Time for a\n" \
	"Search-and-Destroy mission, aimed at the\n" \
	"Gatekeeper, whose foul offspring is\n" \
	"cascading to Earth.  Yeah, he's bad. But\n" \
	"you know who's worse!\n" \
	"\n" \
	"Grinning evilly, you check your gear, and\n" \
	"get ready to give the bastard a little Hell\n" \
	"of your own making!"

/* after map 30 */

#define P4TEXT \
	"The Gatekeeper's evil face is splattered\n" \
	"all over the place.  As its tattered corpse\n" \
	"collapses, an inverted Gate forms and\n" \
	"sucks down the shards of the last\n" \
	"prototype Accelerator, not to mention the\n" \
	"few remaining demons.  You're done. Hell\n" \
	"has gone back to pounding bad dead folks \n" \
	"instead of good live ones.  Remember to\n" \
	"tell your grandkids to put a rocket\n" \
	"launcher in your coffin. If you go to Hell\n" \
	"when you die, you'll need it for some\n" \
	"final cleaning-up ..."

/* before map 31 */

#define P5TEXT \
	"You've found the second-hardest level we\n" \
	"got. Hope you have a saved game a level or\n" \
	"two previous.  If not, be prepared to die\n" \
	"aplenty. For master marines only."

/* before map 32 */

#define P6TEXT \
	"Betcha wondered just what WAS the hardest\n" \
	"level we had ready for ya?  Now you know.\n" \
	"No one gets out alive."


#define T1TEXT \
	"You've fought your way out of the infested\n" \
	"experimental labs.   It seems that UAC has\n" \
	"once again gulped it down.  With their\n" \
	"high turnover, it must be hard for poor\n" \
	"old UAC to buy corporate health insurance\n" \
	"nowadays..\n" \
	"\n" \
	"Ahead lies the military complex, now\n" \
	"swarming with diseased horrors hot to get\n" \
	"their teeth into you. With luck, the\n" \
	"complex still has some warlike ordnance\n" \
	"laying around."


#define T2TEXT \
	"You hear the grinding of heavy machinery\n" \
	"ahead.  You sure hope they're not stamping\n" \
	"out new hellspawn, but you're ready to\n" \
	"ream out a whole herd if you have to.\n" \
	"They might be planning a blood feast, but\n" \
	"you feel about as mean as two thousand\n" \
	"maniacs packed into one mad killer.\n" \
	"\n" \
	"You don't plan to go down easy."


#define T3TEXT \
	"The vista opening ahead looks real damn\n" \
	"familiar. Smells familiar, too -- like\n" \
	"fried excrement. You didn't like this\n" \
	"place before, and you sure as hell ain't\n" \
	"planning to like it now. The more you\n" \
	"brood on it, the madder you get.\n" \
	"Hefting your gun, an evil grin trickles\n" \
	"onto your face. Time to take some names."

#define T4TEXT \
	"Suddenly, all is silent, from one horizon\n" \
	"to the other. The agonizing echo of Hell\n" \
	"fades away, the nightmare sky turns to\n" \
	"blue, the heaps of monster corpses start \n" \
	"to evaporate along with the evil stench \n" \
	"that filled the air. Jeeze, maybe you've\n" \
	"done it. Have you really won?\n" \
	"\n" \
	"Something rumbles in the distance.\n" \
	"A blue light begins to glow inside the\n" \
	"ruined skull of the demon-spitter."


#define T5TEXT \
	"What now? Looks totally different. Kind\n" \
	"of like King Tut's condo. Well,\n" \
	"whatever's here can't be any worse\n" \
	"than usual. Can it?  Or maybe it's best\n" \
	"to let sleeping gods lie.."


#define T6TEXT \
	"Time for a vacation. You've burst the\n" \
	"bowels of hell and by golly you're ready\n" \
	"for a break. You mutter to yourself,\n" \
	"Maybe someone else can kick Hell's ass\n" \
	"next time around. Ahead lies a quiet town,\n" \
	"with peaceful flowing water, quaint\n" \
	"buildings, and presumably no Hellspawn.\n" \
	"\n" \
	"As you step off the transport, you hear\n" \
	"the stomp of a cyberdemon's iron shoe."



/* */
/* Character cast strings F_FINALE.C */
/* */
#define CC_ZOMBIE       "ZOMBIEMAN"
#define CC_SHOTGUN      "SHOTGUN GUY"
#define CC_HEAVY        "HEAVY WEAPON DUDE"
#define CC_IMP  "IMP"
#define CC_DEMON        "DEMON"
#define CC_LOST "LOST SOUL"
#define CC_CACO "CACODEMON"
#define CC_HELL "HELL KNIGHT"
#define CC_BARON        "BARON OF HELL"
#define CC_ARACH        "ARACHNOTRON"
#define CC_PAIN "PAIN ELEMENTAL"
#define CC_REVEN        "REVENANT"
#define CC_MANCU        "MANCUBUS"
#define CC_ARCH "ARCH-VILE"
#define CC_SPIDER       "THE SPIDER MASTERMIND"
#define CC_CYBER        "THE CYBERDEMON"
#define CC_HERO "OUR HERO"


#endif
/*----------------------------------------------------------------------------- */
/* */
/* $Log:$ */
/* */
/*----------------------------------------------------------------------------- */
