/* Emacs style mode select   -*- C++ -*- */
/*----------------------------------------------------------------------------- */
/* */
/* $Id:$ */
/* */
/* Copyright (C) 1993-1996 by id Software, Inc. */
/* */
/* This program is free software; you can redistribute it and/or */
/* modify it under the terms of the GNU General Public License */
/* as published by the Free Software Foundation; either version 2 */
/* of the License, or (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the */
/* GNU General Public License for more details. */
/* */
/* DESCRIPTION: */
/*	System specific interface stuff. */
/* */
/*----------------------------------------------------------------------------- */


#ifndef __D_TICCMD__
#define __D_TICCMD__

#include "doomtype.h"

#ifdef __GNUG__
#pragma interface
#endif

/* The data sampled per tick (single player) */
/* and transmitted to other peers (multiplayer). */
/* Mainly movements/button commands per game tick, */
/* plus a checksum for internal state consistency. */
typedef struct
{
	char forwardmove;       /* *2048 for move */
	char sidemove;          /* *2048 for move */
	short angleturn;        /* <<16 for angle delta */
	short consistancy;      /* checks for net game */
	byte chatchar;
	byte buttons;
} ticcmd_t;



#endif
/*----------------------------------------------------------------------------- */
/* */
/* $Log:$ */
/* */
/*----------------------------------------------------------------------------- */
