/* Emacs style mode select   -*- C++ -*- */
/*----------------------------------------------------------------------------- */
/* */
/* $Id:$ */
/* */
/* Copyright (C) 1993-1996 by id Software, Inc. */
/* */
/* This program is free software; you can redistribute it and/or */
/* modify it under the terms of the GNU General Public License */
/* as published by the Free Software Foundation; either version 2 */
/* of the License, or (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the */
/* GNU General Public License for more details. */
/* */
/* DESCRIPTION: */
/*   Duh. */
/* */
/*----------------------------------------------------------------------------- */


#ifndef __G_GAME__
#define __G_GAME__

#include "doomdef.h"
#include "d_event.h"



/* */
/* GAME */
/* */
void G_DeathMatchSpawnPlayer (int playernum);

void G_InitNew (skill_t skill, int episode, int map);

/* Can be called by the startup code or M_Responder. */
/* A normal game starts at map 1, */
/* but a warp test can start elsewhere */
void G_DeferedInitNew (skill_t skill, int episode, int map);

void G_DeferedPlayDemo (char* demo);

/* Can be called by the startup code or M_Responder, */
/* calls P_SetupLevel or W_EnterWorld. */
void G_LoadGame (char* name);

void G_DoLoadGame (void);

/* Called by M_Responder. */
void G_SaveGame (int slot, char* description);

/* Only called by startup code. */
void G_RecordDemo (char* name);

void G_BeginRecording (void);

void G_PlayDemo (char* name);
void G_TimeDemo (char* name);
boolean G_CheckDemoStatus (void);

void G_ExitLevel (void);
void G_SecretExitLevel (void);

void G_WorldDone (void);

void G_Ticker (void);
boolean G_Responder (event_t*   ev);

void G_ScreenShot (void);


#endif
/*----------------------------------------------------------------------------- */
/* */
/* $Log:$ */
/* */
/*----------------------------------------------------------------------------- */
