/* Emacs style mode select   -*- C++ -*- */
/*----------------------------------------------------------------------------- */
/* */
/* $Id:$ */
/* */
/* Copyright (C) 1993-1996 by id Software, Inc. */
/* */
/* This program is free software; you can redistribute it and/or */
/* modify it under the terms of the GNU General Public License */
/* as published by the Free Software Foundation; either version 2 */
/* of the License, or (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the */
/* GNU General Public License for more details. */
/* */
/* $Log:$ */
/* */
/* DESCRIPTION: */
/*  Sky rendering. The DOOM sky is a texture map like any */
/*  wall, wrapping around. A 1024 columns equal 360 degrees. */
/*  The default sky map is 256 columns and repeats 4 times */
/*  on a 320 screen? */
/* */
/* */
/*----------------------------------------------------------------------------- */

static const char
        rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";


/* Needed for FRACUNIT. */
#include "m_fixed.h"

/* Needed for Flat retrieval. */
#include "r_data.h"


#ifdef __GNUG__
#pragma implementation "r_sky.h"
#endif
#include "r_sky.h"

/* */
/* sky mapping */
/* */
int skyflatnum;
int skytexture;
int skytexturemid;



/* */
/* R_InitSkyMap */
/* Called whenever the view size changes. */
/* */
void R_InitSkyMap (void)
{
	/* skyflatnum = R_FlatNumForName ( SKYFLATNAME ); */
	skytexturemid = 100*FRACUNIT;
}

